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Automation Settings by Stage
Quick Summary
Set Revolution Idle automation by stage. Check Infinity Tree unlocks, Prestige fields, milestone changes and conditions that interrupt progress.
Revolution Idle Automation Settings by Stage
The useful setting changes when a reset stops removing progress. Start with the controls you have unlocked, then revise them at the relevant Animals and Eternity Challenge milestones. Do not copy late-game settings into an early Infinity run.
The unlock references below were checked against the Automations reference on 2026-10-13. Values are starting examples, not a claim of measured optimal performance. A game update or a different challenge can change what works.
Early Infinity: buy and ascend first
| Control | Infinity Tree node | Initial action |
|---|---|---|
| Autobuy Buyables | [1;1], 1 IP | Enable all colors; start at 100% |
| Auto Ascend | [2;2], 1 IP | Enable all colors |
| Auto Prestige | [5;3], 3 IP | Inspect all three requirement fields |
| Auto Promote | [10;1], 256 IP | Compare recovery with manual promotion |
| Auto Infinity | [15;1], 2048 IP | Check IP gain and time requirements |
The reference gives an early Auto Prestige example of 0.00, 1,000, 0.20. Read the interface labels before entering it: the fields are Min.P Gain (+), Min.P Gain (×), and Min time (s). The three values represent different requirements, not three multiplier choices. Use the field order shown by your current version. If the labels or units do not match the example, stop and check the in-game help rather than guessing.
Test buying and ascending before adding reset automation. This makes it easier to see which control causes an unexpected reset. Turn on one reset control at a time and observe a full cycle. Record elapsed time and earned IP; a larger reward per reset can still be a slower way to gain IP overall.
The late-stage field labels are also documented in the Dilation Tree walkthrough.
For early Auto Promote, the Break Eternity guide suggests +15--30 levels, a 1-second delay and order 2→1→3→4. This is a stage-specific starting point, not a measured universal optimum. Recheck reset recovery before lowering the levels or delay.
Challenges need a separate setup
A routine farming configuration can reset before a challenge target is reached. If you are reducing Infinity Challenge completion times, review Auto Promote and Auto Prestige specifically. Keep a copy of your farming settings so that the challenge experiment can be undone.
For an experiment, change one condition while holding the rest constant. Observe whether the challenge completes, whether a reset occurs too early, and whether the resulting time is better. If the target repeatedly disappears into resets, disable that reset control and establish a manual completion first.
Eternity milestones change the reset rules
After Eternity Challenges Milestone 2, the reference's Auto Prestige example becomes 0.00, 1.01, 0.00. This is a later-stage example: do not use it as proof that the same near-minimum setting is appropriate before the milestone. After the 10-animal milestone, Auto Promote can use one level and zero delay because promotion no longer resets progress.
Eternity Challenges Milestone 2 requires five EC completions. Check the milestone panel before applying the later Auto Prestige example; the number of Eternities is not the same condition.
For Auto Slowdown, owning four animals unlocks the control, but that alone does not remove recovery problems. The Animals reference identifies the later combination of 10 animals and EC Milestone 2 as the point where Prestige and Promote no longer cause those resets. At that stage, a threshold of 10 can be used to maximize Slowdown. Earlier on, increase the threshold if the first lap after a reset takes too long.
Auto Infinity and IP Adjuster
Auto Infinity has an IP gain condition and a time condition. Both need inspection. If the IP target is met but the time requirement is not, changing the IP target alone will not trigger the reset.
The IP Adjuster guide explains its separate role after seven Eternities. Keep these two controls distinct: Auto Infinity decides when to reset, while IP Adjuster changes the next IP requirement. After the passive IP milestone at 20 animals, reconsider whether repeatedly farming manual Infinity resets still serves your current goal.
With 20 animals, the Break Eternity guide recommends disabling Auto Infinity and IP Adjuster. Until EC Milestone 4, reached after 10 EC completions, perform at least one Infinity per Eternity to avoid the zero Generator-multiplier problem described by that guide. Once both passive-IP conditions are met, do not retain a repeated Infinity loop just because it was useful earlier.
Dilation progression has different stop rules
The Dilation walkthrough recommends disabling Auto Infinity, Auto Eternity and IP Adjuster during ordinary Dilation progression. Its exception is a deliberate Eternity-farming session; do not apply a progression shutdown rule to that different goal. The walkthrough retains Auto Prestige at 0.00, 1.01, 0.00 and Auto Promote at +1 level with zero delay once the corresponding non-resetting conditions hold. Read the Dilation guide for its prerequisites and reset costs.
Before leaving an automated run
Use a short acceptance check: the controls are unlocked; values match their labels; one complete cycle reaches the target; and resource gain continues over several cycles. Record the settings and the game version. Check again after Unity because milestones and therefore suitable settings can change.
If progress stalls, stop the relevant reset automation, reproduce one successful manual cycle, and then re-enable controls one by one. Save behavior differs by platform; use the save and account checklist rather than assuming every version has an export string.
Continue with the Laboratory guide or Animals route when those unlocks become your next target.
This article adapts mechanics and stage recommendations from the linked Revolution Idle Wiki sources and adds local checks and navigation. Source-derived text adaptations are shared under CC BY-SA 4.0. This statement does not certify independent gameplay tests or grant a license to third-party videos or tools.
