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- Laboratory Guide: Unlocks, LP and RP
Laboratory Guide: Unlocks, LP and RP
Quick Summary
Unlock the Laboratory at 7 animals. Spend EP on LP production, earn RP when the flask fills, and respec RP upgrades at the cost of a new Eternity.
The Laboratory unlocks at Animals Milestone 3, when you own 7 animals. Spend Eternity Points (EP) on Base, Mult and Power to produce Laboratory Points (LP). Filling the laboratory flask increases its level and awards a Research Point (RP). Spend RP on research upgrades; reallocating those points starts a new Eternity.
How do you unlock the Laboratory?
Reach the animal stage of Eternity and own 7 animals. The unlock is tied to Animals Milestone 3, not to 10 animals or to a particular RP total. The 10-animal milestone changes Promotion resets; it is a different reward.
If the tab is missing, check your current animal count and milestone state. A copied setup cannot unlock a tab that your save has not reached. Use the animal guide for the preceding stage.
What is the difference between EP, LP and RP?
EP buys the laboratory's production upgrades. Those upgrades generate LP over time. LP fills the flask; reaching the next laboratory level gives RP. EP is not directly converted into RP at a universal exchange rate.
| Resource | Its role in the Laboratory | What to inspect |
|---|---|---|
| EP | Purchases Base, Mult and Power levels | Current production levels and purchase costs |
| LP | Accumulates toward the next lab level | Flask progress and LP per second |
| RP | Buys research upgrade levels | Your current research allocation and objective |
The base production formula is LP/s = (Base × Mult)^Power. Before other bonuses, the three production upgrades add 0.20 Base, 0.50 Mult and 0.01 Power per level. Other progression bonuses can change their effective contribution, so the formula is not a promise of a fixed gain from your next purchase.
Which upgrades can Research Points buy?
There are six RP upgrades. Keep their numbers separate from the three EP-funded production upgrades.
| Lab number | RP upgrade | Base effect listed by the Wiki |
|---|---|---|
| 1 | IP Gain | ×4 per level |
| 2 | Ascend Power | Multiplier based on 1 + level × 0.25 |
| 3 | Star Base Mult | Multiplier based on 1 + level × 0.15 |
| 4 | EP Gain | Multiplier based on 1 + level × 0.5 |
| 5 | Gen. Power Exponent | +0.02 per level |
| 6 | Common Exponent | +0.01 per level, with a softcap at level 500 |
Buying production increases how you obtain RP. Spending RP changes your build. If you need a distribution for an EP push or a Score push, continue to the best lab upgrades and RP builds. This page explains the system rather than prescribing one build for every objective.
What happens when you respec RP?
Respeccing removes purchased research levels and returns the RP you spent, but it also starts a new Eternity. The points can be reused; the current run is not preserved. Note the build and relevant run state before changing it, particularly if you are attempting a challenge or comparing outcomes.
Why does the Laboratory seem slow?
| What you see | Check before changing the build |
|---|---|
| No Laboratory tab | Own 7 animals and check the active milestone |
| Little progress toward the next RP | Inspect LP production and Base/Mult/Power purchases |
| More RP but little progress toward your goal | Check which of the six research upgrades received it |
| A respec appears to remove progress | A new Eternity is the documented cost |
| An old guide gives different unlock counts | Distinguish the 7-animal lab unlock from the 10-animal Promotion milestone |
Do not diagnose every slowdown as an automation problem. Start with the resource and objective that are actually blocked, then inspect the relevant automation guide or IP Adjuster explanation.
Sources and version scope
Mechanics were checked against the Laboratory page and Eternity Milestones on 2026-10-12. The exact game build was not independently tested. Recheck the current game interface if its labels or milestone conditions differ. No measured speed increase is claimed.
This article adapts mechanics and stage recommendations from the linked Revolution Idle Wiki sources and adds local checks and navigation. Source-derived text adaptations are shared under CC BY-SA 4.0. This statement does not certify independent gameplay tests or grant a license to third-party videos or tools.
